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Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.


College Hoops 2K26 | Gameplay Trailer
As the sole creator, video editor, game capture artist, and marketing strategist behind this project, I conceived, captured, edited, and launched College Hoops 2K26 | Official Gameplay Trailer as a high-impact passion piece designed to feel indistinguishable from a real 2K Studios release. The goal was simple yet ambitious: to build an emotional case for bringing authentic college basketball back to the 2K franchise by crafting a cinematic gameplay trailer that showcased over 150 schools, unique campus traditions, and next-gen gameplay features—all while generating real community demand.


The Haunting | Call of Duty: Warzone & BO6
As a Game Capture Artist for Activision, I contributed to the production of promotional and in-game visual content for The Haunting seasonal event in Call of Duty: Warzone and Black Ops 6. My role focused on capturing high-quality gameplay footage that showcased new environments, limited-time modes, character skins, and thematic horror elements.
I collaborated closely with creative directors, marketing teams, and editors to frame cinematic shots, highlight gameplay features, and maintain visual consistency with the event’s tone. This included staging dynamic scenarios, adjusting camera movement, timing gameplay moments, and ensuring technical fidelity across multiple builds.
The captured assets were used across marketing trailers, social media campaigns, and promotional materials, helping communicate the atmosphere and key features of the seasonal release while aligning with Activision’s visual standards.
I collaborated closely with creative directors, marketing teams, and editors to frame cinematic shots, highlight gameplay features, and maintain visual consistency with the event’s tone. This included staging dynamic scenarios, adjusting camera movement, timing gameplay moments, and ensuring technical fidelity across multiple builds.
The captured assets were used across marketing trailers, social media campaigns, and promotional materials, helping communicate the atmosphere and key features of the seasonal release while aligning with Activision’s visual standards.


Fortnite Festival Season 5 (Featuring Karol G) | Official Trailer
As a Game Capture Artist for Dark Burn Creative, I contributed to the production of the Fortnite Festival Season 5 trailer featuring Karol G. My role focused on capturing high-quality gameplay footage that highlighted the musical experience, character performances, and vibrant stage environments central to the season’s creative direction.
Working closely with directors and the editorial team, I staged cinematic gameplay moments, refined camera movement, and synchronized captures with music-driven beats to enhance visual storytelling. I ensured consistency in framing, lighting, and motion while showcasing new content, including themed visuals, performances, and in-game interactions.
The captured footage played a key role in shaping the official trailer, supporting marketing efforts by delivering polished visuals that aligned with the energetic tone and branding of Fortnite Festival Season 5.
Working closely with directors and the editorial team, I staged cinematic gameplay moments, refined camera movement, and synchronized captures with music-driven beats to enhance visual storytelling. I ensured consistency in framing, lighting, and motion while showcasing new content, including themed visuals, performances, and in-game interactions.
The captured footage played a key role in shaping the official trailer, supporting marketing efforts by delivering polished visuals that aligned with the energetic tone and branding of Fortnite Festival Season 5.


NBA 2K25 Ultimate Shoe Mod Trailer
As the creator of my first NBA 2K PC mod, NBA 2K25 Ultimate Shoe Mod, I led the project from concept to release, serving as mod developer, game asset designer, video producer, and editor. I designed and implemented custom in-game shoe assets, ensuring visual accuracy, compatibility, and seamless integration within the NBA 2K PC modding framework.
In addition to development, I handled the full marketing rollout by producing a cinematic trailer for YouTube. This included capturing in-game footage, directing scenes, editing sequences, color grading, and syncing music to highlight the mod’s features and visual upgrades. The trailer was crafted to generate interest, showcase the quality of the assets, and position the mod for community engagement and downloads.
This project demonstrates my ability to independently manage the full creative pipeline from asset creation and technical implementation to promotional video production and digital marketing.
In addition to development, I handled the full marketing rollout by producing a cinematic trailer for YouTube. This included capturing in-game footage, directing scenes, editing sequences, color grading, and syncing music to highlight the mod’s features and visual upgrades. The trailer was crafted to generate interest, showcase the quality of the assets, and position the mod for community engagement and downloads.
This project demonstrates my ability to independently manage the full creative pipeline from asset creation and technical implementation to promotional video production and digital marketing.


EA FC 24 | 'Welcome to the Club' Gameplay Trailer
For the EA Sports FC 24 “Welcome to the Club” Trailer, I led the project from concept through final delivery, managing every aspect of video production independently. This included gameplay capture, shot composition, creative direction, pacing, editing, and overall visual execution.
I designed cinematic gameplay scenarios to showcase key features, player moments, and the dynamic atmosphere of FC 24. My work involved staging sequences, refining camera movement, and ensuring cohesive visual storytelling that aligned with the tone of the “Welcome to the Club” campaign.
From capture to final edit, I oversaw all editorial decisions, transitions, timing, and polish, maintaining technical quality and visual consistency throughout. This project highlights my ability to drive a trailer end-to-end while producing a polished, marketing-ready final product.
I designed cinematic gameplay scenarios to showcase key features, player moments, and the dynamic atmosphere of FC 24. My work involved staging sequences, refining camera movement, and ensuring cohesive visual storytelling that aligned with the tone of the “Welcome to the Club” campaign.
From capture to final edit, I oversaw all editorial decisions, transitions, timing, and polish, maintaining technical quality and visual consistency throughout. This project highlights my ability to drive a trailer end-to-end while producing a polished, marketing-ready final product.


Call of Duty®: Mobile - DMZ: Recon - Season 2 Gameplay Trailer
As a Game Capture Artist for Activision, I contributed to the production of the Call of Duty: Mobile DMZ Recon Season 2 Gameplay Trailer. This marked my second major project with Activision, in addition to supporting multiple user acquisition (UA) campaigns, further strengthening my role in delivering high-impact promotional gameplay content.
My responsibilities focused on capturing polished, feature-driven gameplay that highlighted new mechanics, environments, and tactical elements introduced in the DMZ Recon Season 2 update. I worked closely with creative and marketing teams to stage cinematic scenarios, execute dynamic camera movement, and ensure each shot communicated gameplay clarity while maintaining the franchise’s signature intensity.
I prioritized technical quality, pacing, and visual consistency across captures, aligning footage with trailer objectives and performance-driven UA requirements. The resulting assets were used in the official gameplay trailer and marketing materials, helping showcase key seasonal content while supporting broader acquisition and engagement goals.
My responsibilities focused on capturing polished, feature-driven gameplay that highlighted new mechanics, environments, and tactical elements introduced in the DMZ Recon Season 2 update. I worked closely with creative and marketing teams to stage cinematic scenarios, execute dynamic camera movement, and ensure each shot communicated gameplay clarity while maintaining the franchise’s signature intensity.
I prioritized technical quality, pacing, and visual consistency across captures, aligning footage with trailer objectives and performance-driven UA requirements. The resulting assets were used in the official gameplay trailer and marketing materials, helping showcase key seasonal content while supporting broader acquisition and engagement goals.
OTHER
PROJECTS
Explore various designs and creations curated by Alex Strauther. Spanding from asset creation to level design and sequenced videos from various game engines such as Unreal Engine, Unity, and more.

3D Modeling | GLock Gen 5 Pistol

Environment Design | Level 64

Video Production | FHSH 2K22 Trailer

Video Production | NBA Live 19 VGS Network Trailer
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